HttpWebRequest%20%E5%9F%BA%E7%A1%80%E7%9F%A5%E8%AF%86%2FHttpWebRequest%20%E8%BF%9B%E8%A1%8C%E5%BC%82%E6%AD%A5post%20%E7%BD%91%E7%BB%9C%E8%AE%BF%E9%97%AE%2F%E6%95%B0%E6%8D%AE%E6%B5%81%E5%BD%A2%E5%BC%8F%E8%8E%B7%E5%8F%96%E6%95%B0%E6%8D%AE(Task%2Fasync%2Fawait)%E7%9A%84%E4%BB%A3%E7%A0%81%E7%AE%80%E5%8D%95%E5%AE%9E%E7%8E%B0">Unity C# 之 使用 HttpWebRequest 基础知识/HttpWebRequest 进行异步Post 网络访问/数据流形式获取数据(Task/async/await)的代码简单实现
目录
Unity C# 之 使用 HttpWebRequest 基础知识/HttpWebRequest 进行异步Post 网络访问/数据流形式获取数据(Task/async/await)的代码简单实现
一、简单介绍
二、实现原理
三、注意事项
四、效果预览
五、关键代码
附录 : HttpWebRequest 的一些基础知识
1、HttpWebRequest 常用属性
2、HttpWebRequest 中的 ContentType
3、HttpWebRequest 一般使用示例
4、HttpWebRequest json 文本 Post 请求示例
5、 HttpWebRequest multipart/form-data 文件上传示例
一、简单介绍
Unity 在开发中,网络访问:
- 可以使用 UnityWebRequest 访问,不过好似只能用协程的方式,并且访问只能在主线程中;
- 所以这里使用 C# 中的 HttpWebRequest,进行网络访问,而且 HttpWebRequest,允许在子线程中访问,在一些情况下可以大大减少主线程的网络访问压力;
这里使用 HttpWebRequest ,进行 Post 访问,并且Task 结合 async (await) 的进行异步访问,最后使用 Stream 流式的形式获取数据,在这里做一个简单的记录,以便后期使用的时候参考。
二、实现原理
1、HttpWebRequest 创建 post 的请求
2、GetRequestStreamAsync 发起 异步请求
3、GetResponseAsync 和 GetResponseStream 异步获取响应数据流
4、因为使用到异步,所以 async Task<string> 返回异步获取的流数据
三、注意事项
1、获取更新的流数据打印是,注意 每次更新下 buffer ,不然输出打印的结果可能不是预期的
// 循环获取流式数据
while ((bytesRead = await reader.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
sb.Append(buffer, 0, bytesRead);
Console.WriteLine(buffer);
buffer = new char[1024];
}
四、效果预览
五、关键代码
using System;
using System.***;
using System.Text;
namespace TestHttpWebRequestPostStream
{
internal class Program
{
static string m_Authorization = "Your_Authorization";
static int TIMEOUT_TIME = 10000; // 超时时间
static async Task Main(string[] args)
{
string url = "Your_STREAM_URL";
string postData = "Your_POST_DATA";
string content = await PostRequestStreamToStringAsync(url, postData);
Console.WriteLine("Response content:");
Console.WriteLine(content);
}
static async Task<string> PostRequestStreamToStringAsync(string url, string postData)
{
try
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.ReadWriteTimeout = TIMEOUT_TIME;
request.Timeout = TIMEOUT_TIME;
request.Method = "POST";
request.ContentType = "application/json"; // 根据需要设定
request.Headers.Add("user-token", "xxxxxxxx"); // 根据需要设定
request.Headers.Add("xxxx-authorization", m_Authorization); // 根据需要设定
//流式发起请求
using (Stream requestStream = await request.GetRequestStreamAsync())
{
byte[] dataBytes = Encoding.UTF8.GetBytes(postData);
await requestStream.WriteAsync(dataBytes, 0, dataBytes.Length);
}
// 流式获取数据响应
using (HttpWebResponse response = (HttpWebResponse)await request.GetResponseAsync())
using (Stream responseStream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(responseStream))
{
StringBuilder sb = new StringBuilder();
char[] buffer = new char[1024];
int bytesRead;
// 循环获取流式数据
while ((bytesRead = await reader.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
sb.Append(buffer, 0, bytesRead);
Console.WriteLine(buffer);
buffer = new char[1024];
}
return sb.ToString();
}
}
catch (Exception e)
{
return e.Message;
}
}
}
}
附录 : HttpWebRequest 的一些基础知识
1、HttpWebRequest 常用属性
- AllowAutoRedirect:获取或设置一个值,该值指示请求是否应跟随重定向响应。
- CookieContainer:获取或设置与此请求关联的cookie。
- Credentials:获取或设置请求的身份验证信息。
- KeepAlive:获取或设置一个值,该值指示是否与 Inter*** 资源建立持久性连接。
- MaximumAutomaticRedirections:获取或设置请求将跟随的重定向的最大数目。
- Proxy:获取或设置请求的代理信息。
- SendChunked:获取或设置一个值,该值指示是否将数据分段发送到 Inter*** 资源。
- Timeout:获取或设置请求的超时值。
- UserAgent:获取或设置 User-agent HTTP 标头的值
- ContentType:Http内容类型
- Headers:指定组成 HTTP 标头的名称/值对的集合。
2、HttpWebRequest 中的 ContentType
- 普通文本: “text/plain”
- JSON字符串: “application/json”
- 数据流类型(文件流): “application/octet-stream”
- 表单数据(键值对): “application/x-www-form-urlencoded”
- 多分部数据: “multipart/form-data”
3、HttpWebRequest 一般使用示例
//创建HttpWeb请求
HttpWebRequest request = (HttpWebRequest)WebRequest.Create (url);
//创建HttpWeb相应
HttpWebResponse response = (HttpWebResponse)request.GetResponse ();
Console.WriteLine ("Content length is {0}", response.ContentLength);
Console.WriteLine ("Content type is {0}", response.ContentType);
//获取response的流
Stream receiveStream = response.GetResponseStream ();
//使用streamReader读取流数据
StreamReader readStream = new StreamReader (receiveStream, Encoding.UTF8);
Console.WriteLine ("Response stream received.");
Console.WriteLine (readStream.ReadToEnd ());
response.Close ();
readStream.Close ();
4、HttpWebRequest json 文本 Post 请求示例
使用application/json作为请求头,用来告诉服务端消息主体是序列化的JSON字符串。
/*
* url:POST请求地址
* postData:json格式的请求报文,例如:{"key1":"value1","key2":"value2"}
*/
public static string PostUrl(string url, string postData)
{
HttpWebRequest req = (HttpWebRequest)WebRequest.Create(url);
req.Method = "POST";
req.TimeOut = "800";//设置请求超时时间,单位为毫秒
req.ContentType = "application/json";
byte[] data = Encoding.UTF8.GetBytes(postData);
req.ContentLength = data.Length;
using (Stream reqStream = req.GetRequestStream())
{
reqStream.Write(data, 0, data.Length);
reqStream.Close();
}
HttpWebResponse resp = (HttpWebResponse)req.GetResponse();
Stream stream = resp.GetResponseStream();
//获取响应内容
string result = "";
using (StreamReader reader = new StreamReader(stream, Encoding.UTF8))
{
result = reader.ReadToEnd();
}
return result;
}
5、 HttpWebRequest multipart/form-data 文件上传示例
使用multipart/form-data作为请求头,用来告诉服务器消息主体是 多发文件 格式
multipart/form-data格式使用一长串字符作为boundtry封装线对字段进行分割。这也很符合multipart多个部分的语义,包含了多个部分集,每一部分都包含了一个content-desposition头,其值为form-data,以及一个name属性,其值为表单的字段名,文件输入框还可以使用filename参数指定文件名。content-type非必须属性,其值会根据文件类型进行变化,默认值是text/plain。multipart的每一个part上方是边界线,最后一个part的下方添加一个边界线。
/// <summary>
/// 上传文件请求
/// </summary>
/// <param name="url">Url</param>
/// <param name="filePath">文件路径</param>
/// <param name="formDatas">表单数据(字典格式)</param>
/// <param name="callback">上传回调</param>
public static void UploadRequest(string url, string filePath, Dictionary<string,string> formDatas, Action<string> callback)
{
// 时间戳,用做boundary
string timeStamp = DateTime.Now.Ticks.ToString("x");
//根据uri创建HttpWebRequest对象
HttpWebRequest httpReq = (HttpWebRequest) WebRequest.Create(new Uri(url));
httpReq.Method = "POST";
httpReq.AllowWriteStreamBuffering = false; //对发送的数据不使用缓存
httpReq.Timeout = 300000; //设置获得响应的超时时间(300秒)
httpReq.ContentType = "multipart/form-data; boundary=" + timeStamp;
//读取file文件
FileStream fileStream = new FileStream(filePath, FileMode.Open, FileA***ess.Read);
BinaryReader binaryReader = new BinaryReader(fileStream);
//表单信息
string boundary = "--" + timeStamp;
string form = "";
string formFormat = boundary + "\r\nContent-Disposition: form-data; name=\"{0}\"\r\n\r\n{1}\r\n";
string formEnd = boundary + "\r\nContent-Disposition: form-data; name=\"{0}\"; filename=\"{1}\";\r\nContent-Type:application/octet-stream\r\n\r\n";
foreach (var pair in formDatas)
{
form += string.Format(formFormat, pair.Key, pair.Value);
}
form += string.Format(formEnd,"file", Path.GetFileName(filePath));
byte[] postHeaderBytes = Encoding.UTF8.GetBytes(form);
//结束边界
byte[] boundaryBytes = Encoding.ASCII.GetBytes("\r\n--" + timeStamp + "--\r\n");
long length = fileStream.Length + postHeaderBytes.Length + boundaryBytes.Length;
httpReq.ContentLength = length; //请求内容长度
try
{
//每次上传4k
int bufferLength = 4096;
byte[] buffer = new byte[bufferLength];
//已上传的字节数
long offset = 0;
int size = binaryReader.Read(buffer, 0, bufferLength);
Stream postStream = httpReq.GetRequestStream();
//发送请求头部消息
postStream.Write(postHeaderBytes, 0, postHeaderBytes.Length);
while (size > 0)
{
postStream.Write(buffer, 0, size);
offset += size;
size = binaryReader.Read(buffer, 0, bufferLength);
}
//添加尾部边界
postStream.Write(boundaryBytes, 0, boundaryBytes.Length);
postStream.Close();
//获取服务器端的响应
using (HttpWebResponse response = (HttpWebResponse) httpReq.GetResponse())
{
Stream receiveStream = response.GetResponseStream();
StreamReader readStream = new StreamReader(receiveStream, Encoding.UTF8);
string returnValue = readStream.ReadToEnd();
Debug.Log("upload result:"+returnValue);
callback?.Invoke(returnValue);
response.Close();
readStream.Close();
}
}
catch (Exception ex)
{
Debug.Log("文件传输异常: " + ex.Message);
}
finally
{
fileStream.Close();
binaryReader.Close();
}
}
Unity 上的简单的异步封装使用
1、HttpWebRequest 异步 Post 获取数据
using System;
using System.IO;
using System.***;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
public class GptNormalWrapper : Singleton<GptNormalWrapper>, IGptHttpWebRequestWrapper
{
const string GPT_URL = "Your_URL";
const string AUTHORIZATION = "Your_AUTHORIZATION";
const string USER_TOKEN = "123456";
const int TIMEOUT_TIME = 10000; // 超时时间
public string GptUrl => GPT_URL;
public async Task<string> PostRequestToStringAsync(string postData) {
return await PostRequestToStringAsync(GptUrl, postData);
}
public async Task<string> PostRequestToStringAsync(string url, string postData)
{
try
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.ReadWriteTimeout = TIMEOUT_TIME;
request.Timeout = TIMEOUT_TIME;
request.Method = "POST";
request.ContentType = "application/json";
request.Headers.Add("user-token", USER_TOKEN);
request.Headers.Add("xxx-authorization", AUTHORIZATION);
Debug.Log("[GptNormalWrapper] PostRequestToStringAsync msg = " + postData);
byte[] jsonBytes = Encoding.UTF8.GetBytes(postData);
request.ContentLength = jsonBytes.Length;
Stream strStream = request.GetRequestStream();
strStream.Write(jsonBytes, 0, jsonBytes.Length);
strStream.Close();
HttpWebResponse respone = (HttpWebResponse)await request.GetResponseAsync();
Stream ns = respone.GetResponseStream();
string responseContent = new StreamReader(ns, Encoding.UTF8).ReadToEnd();
Debug.Log("[GptNormalWrapper] PostRequestToStringAsync 消息返回:" + responseContent);
MessageBack textback = JsonUtility.FromJson<MessageBack>(responseContent);
Debug.Log($"[GptNormalWrapper] PostRequestToStringAsync answer content {textback.data.choices[0].message.content} ");
return new(textback.data.choices[0].message.content);
}
catch (Exception e)
{
Debug.LogError("[GptNormalWrapper] PostRequestToStringAsync error:" + e);
}
return new(GptChat***monStringDefine.GPT_REQUEST_SERVER_FAILED);
}
}
2、HttpWebRequest 异步 Post 流式的获取数据
using System.***;
using System.Threading.Tasks;
using System.Text;
using System.IO;
using UnityEngine;
using System;
public class GptStreamWrapper : Singleton<GptStreamWrapper>, IGptHttpWebRequestWrapper
{
const string GPT_URL = "Your_URL";
const string AUTHORIZATION = "Your_AUTHORIZATION";
const string USER_TOKEN = "123456";
const int TIMEOUT_TIME = 10000; // 超时时间
public string GptUrl { get; } = GPT_URL;
public async Task<string> PostRequestToStringAsync(string postData) {
return await PostRequestToStringAsync(GptUrl, postData);
}
public async Task<string> PostRequestToStringAsync(string url, string postData)
{
try
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.ReadWriteTimeout = TIMEOUT_TIME;
request.Timeout = TIMEOUT_TIME;
request.Method = "POST";
request.ContentType = "application/json";
request.Headers.Add("user-token", USER_TOKEN);
request.Headers.Add("xxx-authorization", AUTHORIZATION);
//流式发起请求
using (Stream requestStream = await request.GetRequestStreamAsync())
{
Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync postData : " + postData);
byte[] dataBytes = Encoding.UTF8.GetBytes(postData);
await requestStream.WriteAsync(dataBytes, 0, dataBytes.Length);
}
// 流式获取数据响应
using (HttpWebResponse response = (HttpWebResponse)await request.GetResponseAsync())
using (Stream responseStream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(responseStream))
{
StringBuilder sb = new StringBuilder();
char[] buffer = new char[1024];
int bytesRead;
// 循环获取流式数据
while ((bytesRead = await reader.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
sb.Append(buffer, 0, bytesRead);
Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync getting steam data : " + buffer);
buffer = new char[1024];
}
Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync whole stream data : " + sb.ToString());
return sb.ToString();
}
}
catch (Exception e)
{
Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync Exception Message data : " + e.Message);
return new(GptChat***monStringDefine.GPT_REQUEST_SERVER_FAILED);
}
}
}